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Rimworld how to tame animals
Rimworld how to tame animals









It also lacks any kind of sentience, so it won't even flee from combat if attacked.Ĭan be harvested for random base game materials: 10 of either Steel, Gold, Uranium, Plasteel, Silver, Go-Juice, Flake, Yayo, Chocolate, Synthread, Cloth, Jade, Devilstrand Cloth, Muffalo Wool, Heavy Fur, High Explosive Shells, Industrial Medicine, Neutroamine, Chemfuel or Components.ĭespite its lore classifying it as a mechanoid, it's treated as an animal ingame. It will however need to consume organics to power its internal batteries. It can be "tamed" and kept in check by the colony, since it is not sentient and lacks any concept of friend or foe.Ī wayward mobile assembler is very low maintenance, since it is resistant to damage, feels no pain, hovers over terrain, needs no rest whatsoever and can't get sick (lacks any organic components). This particular assembler seems to be lost and wandering aimlessly. I wanted to analyze which are the 'best' animals for each purpose, and also compile a spreadsheet with comprehensive and up-to-date animal data as the wiki is out of date and missing a lot of information. Mobile assemblers are used by mechanoids to convert organic matter into useable stuff, such as building materials, munitions and explosives. Hey Folks, I've been playing with animal data in rimworld for the past couple days and would like to share my results.











Rimworld how to tame animals